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Wed, October 17th, 2007 at 15:02

That's right. Some of you might know that I've been talking to two artists seperately about the creation of RTSes for my engine. One of these artists has now decided on the name for the RTS he is working on and says it'll be in the same graphical style as Starcraft and the likes. The artist I'm talking about is LDAsh from Violation Entertainment, whom also created the 3D space ship model used in AmplituDS v3. (Zohmygosh! All those links in just one sentence! ;p)

The name of the RTS he's creating for my engine, is Ulterior Warzone! You can find his own webpage on this newly announced RTS project here.

As for the engine itself... I'm still working on it whenever I get the chance. A lot of new features have been implemented since the showing of the preview movie. There's plenty left that needs to be done though, but at least an alpha release should definitely be possible once Ulterior Warzone is complete. :)


Posted by sander

Tue, June 12th, 2007 at 08:29

Just a quick update for people who own slot-2 devices which don't have a DLDI patch for it: I created an FCSRed build of AmplituDS v3. If AmplituDS works with the normal released build for you, there's no need to bother with this FCSR build.

What does this mean? It means that all the files which should go on your flashcard are put inside the .nds and .ds.gba files of this release. This in turn means there's no need to DLDI patch anymore with this build and it should work on GBA-slot flashcards.

Do know that it saves to (GBA) SRAM instead of to a file. I quickly tested it, and it seems to work properly, so there you go. Have fun with it.


Posted by sander

Sat, May 26th, 2007 at 10:57

I didn't forget about my Nintendo DS projects. The last couple of months I had been working on AmplituDS again to give it a well-polished look and feel. I'm proud to announce AmplituDS v3. which also includes more stages and DLDI support amongst other things.
A quick shout-out to Violation Entertainment for creating a really professional 3D ship model to put in AmplituDS and to slap on the boxart.

And that's not the only thing that's new, as you can see. A friend of mine, retrohead, created this all-new website for me to post information on my projects. Currently I have three main Nintendo DS projects: AmplituDS, Project S.A.N.T.A. and RTS4DS. And I have a sideproject: a 3D model conversion and a 3D model viewer program for Nintendo DS. Also newly released now and up for download. You might want to check out what they're all about. If you'd like to talk about any of them, feel free to hit the message board which is now expanded to include talk for more than only AmplituDS.

Oh, and a big thanks to the people who helped in making AmplituDS v3 a reality... be it via content, suggestions, advice, testing or support in general.

So run off to the projects and/or downloads pages to get the new AmplituDS release and the model tools release.

In the words of Commander Kahn: "AmplituDS is gooooo!!!"


Posted by sander

Thu, November 9th, 2006 at 21:10

A small piece of news. I've created a message board entirely dedicated to AmplituDS. This in order to make it easier for me to show off things that are worked on to people who are interested, to encourage people discussing the creation of new stages, to let people brag about their highscores, to talk about the new paths AmplituDS should take. All of that and more. Lots of sneak previews will be posted there as well.

AmplituDS message board

'Why does this website exist then?' you might ask. Well, I still need a place which is clearly organized and only mentions to people how to play the latest AmplituDS and where it's available. I just don't want to let this site become clogged up with all sorts of talk. Plus, you can't reply to this site's contents or ask questions here, now can you? Thus the new board.


Posted by sander

   
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